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EnigmA Amiga Run 1998 July
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EnigmA AMIGA RUN 29 (1998)(G.R. Edizioni)(IT)[!][issue 1998-07 & 08].iso
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Specular_map
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1998-02-28
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Date: Thu, 27 Nov 1997 13:31:34 -0000
From: Stephen Thornber <SThornber@STEVE1.DEMON.CO.UK>
Subject: [IML] Quest: Specular map?
>Charles Blaquiere wrote:
>- Dirt! Whether you use one of the fractal noise textures, the dirt
>texture, or a brushmap, you should try to avoid perfectly clean objects,
>unless you're rendering a household cleaner commercial. You should also
>use a dirty brushmap as a Specular map, to vary the gloss from light
>sources.
I already use dirt, but what is a specular map and how do I use one..???
>- Tone down all your colors. It's easy to type in 255,0,0 for red, but I
>challenge you to look around the room and find an object that vibrant.
>Take an object you've created in the past, place it next to a copy, and
>check all colors in the second object (base attributes, textures). Limit
>their saturation to 180 maximum. Render, and you should find the muted
>colors more natural.
A great tip.! Thanks, I've tried it on some old projects and
you are correct, the colours look more natural.
THANKS.!
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Date: Fri, 28 Nov 1997 18:24:33 +0400
From: Charles Blaquiere <blaq@INTERLOG.COM>
To see how a specular map can enhance the appearance of an object's
specular spot, have a look at this image I just uploaded onto my web
site:
http://www.interlog.com/~blaq/temp/SpecularMap.gif
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